A Note of Explanation
At the end of 2010, I wrote up a recap of the year’s MMO-related events for a particular site, as I’ve done for a few years. Given that it’s now almost May, I don’t think that site is going to use it, but I’m really loathe to throw out all the work. So: I’m recycling it here because 1) recycling will save the planet and 2) I’ve barely had time to write anything else.
For Those Who Came in Late
A recap of notable 2010 MMO events, using Massively.com as a convenient source of information. It has been split into two parts – January to June and July to December – to make it slightly easier to read.
Not covered: lots of things relating to Asian F2P titles; general puffery, hype and fluff around MMOs in general. If something important has been missed or incorrectly covered, I’ll fix the list based on comments made.
January:
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2010 kicked into life with the end of Dungeon Runners early in the morning of January 1. Also closed was Raph Koster’s Metaplace as a stand alone player-driven title.
- Near Death Studios also closes, leaving Meridian 59 operating but not as a commercial enterprise.
- BioWare says they are aiming for a spring 2011 release for Star Wars: The Old Republic.
- MAG on the PS3 launches. Not quite a MMO, but a significant push by a console title into high-number multiplayer combat.
- Phantasy Star Universe shuts its PC and PS2 servers, but leaves its Xbox 360 servers running because it is still profitable.
- Just three months after launch CitiesXL announces the closure of its multiplayer aspects due to low subscription rates.
February:
- Both Global Agenda and Star Trek Online launch in early February.
- News that Champions Online’s first significant content update would cost money to access sees the sacrifice of a community manager. It is announced soon after that the content pack will come out for free.
- GoonSwarm’s CEO disbands the corporation in EvE Online. Not to matter though – they are Goons, they will return in another form.
- Myst Online: Uru Live relaunches after being dead for two years.
- Allods Online opens its cash shop just before launch with prices at levels that turn reactions from “a good F2P title” to “OMGWTF”.
- Cheyenne Mountain Entertainment files for bankruptcy and the it is the start of multiple legal proceedings that will last most of 2010.
- Heatwave Interactive resurrects the never-launched Gods & Heroes, originally by Perpetual Entertainment.
March:
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Still MMO-less, after numerous false starts. My personal opinion is that Champions Online would have played better here than on the PC.
Alganon Online moves to a “subscription free” payment structure.
- There is no there, there – There.com closes.
- EA BioWare’s Star Wars: The Old Republic is announced as “largest ever development project, period, in the history of the company.”
- Dave Allen ‘leaves’ Alganon and is replaced by cult icon Derek Smart.
- Derek Smart indicated he “fired” Dave Allen and friends for being insubordinate and announces Alganon as going F2P.
- FusionFall announces it is going fully F2P.
- Derek Smart continues his charm offensive.
- Cryptic formally announces that it isn’t developing Champions Online for the Xbox 360 any more, thus joining the ranks of cancelled console MMOs.
- Indie MMO Love launches.
April:
- Free Realms celebrates its first birthday with 10 million subscribed (but probably not all paying) accounts.
- Lead designer of Fallen Earth, Lee Hammock, leaves that title to join Gazillion’s Marvel Universe Online team.
- Proving that such numbers are possibly meaningless, F2P Dungeon Fighter Online announced hitting the 197m registered player mark.
- Dave Allen fires back in response to Derek Smart’s earlier comments. Lawyers for both parties weep tears of joy.
- Turbine launches an Offer Wall for its Dungeons and Dragons Online players. Turns out the offers include potential privacy violations. Turbine quickly dumps the wall.
- F2P stalwart RuneScape announces a US$28m profit for the 2008/09 period, helping its indie owners to among the top 500 rich list in the UK.
- Major billing problems hit Mythic with some players incorrectly being charged multiple times in amounts that could add up to hundreds, even thousands, of dollars.
- Warner Bros. Home Entertainment buys Turbine Studios.
- Icarus Studios, developer behind the indie Fallen Earth MMO, announces large-scale restructuring and layoffs.
May:
- Multiple resuscitation recipient Ryzom goes open source.
- Alganon promises to build up a “fourth pillar” – story for its players. Just like Star Wars: The Old Republic was going to do, using very similar wording. The PR agency for Quest Online / Alganon takes the bullet for this mistake.
- Square-Enix launches its F2P MMO Fantasy Earth Zero.
- Facebook gaming powerhouse Playdom buys MMO second-stringer Acclaim Games.
- Nexon buys out both NDOORS Interactive and GameHi in a sign of continued industry consolidation.
June:
- Sony Online Entertainment announces that DC Universe Online will be launching in November.
- Turbine announces that AAA MMO Lord of the Rings Online is going to a F2P model.
- Linden Labs has another round of layoffs and closing the Singapore office. There is a change in CEOs as well.
- After two years in development, Mortal Online launches.
- Nexon’s Dungeon Fighter Online launches in Western markets. Well, US markets.
- CCP sees EvE Online reach a record of over 60 000 concurrent players.
- Brad McQuaid announces a return to the gaming industry – he’s starting a social / casual gaming company.
- Mythic takes back management of Dark Age of Camelot and Warhammer Online off GOA in Europe, leading to a server transition for European players and job losses for GOA employees.
- SOE announces that EverQuest 2 will not be going towards a free-to-play model – “we will not be changing [the] subscription model”. Other SOE news sees F2P Free Realms reach the 12 million subscribed accounts mark.
- Realtime Worlds launches its MMOFPS All Points Bulletin. The market responds with a large round of indifference.
UPDATE 26 April 2011: Part 2 of the above article is up.
Good list, thanks for compiling it.
I’d forgotten SOE said they wouldn’t be going F2P with EQ2 just a few months before they did so, no wonder the implementation felt somewhat half-baked.
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