Both WildStar and The Elder Scrolls Online have announced they are launching with subscription models. Those who don’t learn from multiple past failures are doomed to repeat it. Continue reading
Filed under Subscription / Recurring Payment …
Warhammer Online: Time for a Reckoning
Warhammer Online: Age of Reckoning is closing down in December of this year. It’s a MMO that never lived up to its potential or its pre-launch hype. Continue reading
Ruminations: Bullet Run, Wizardry Online and Camelot Unchained
Two things I wanted to quickly cover: Bullet Run, Wizardry Online and SOE; then Mark Jacob’s Not-DAOC Camelot Unchained. Continue reading
MMO Predictions 2013: Morituri Te Salutant
Predicting what is going to happen to the Western MMO market in 2013 seems a lot harder than doing the same for 2012. But when it comes to random guessing about stuff I only half understand, I’m going to give it my best shot. Continue reading
Reviewing My 2012 MMO Predictions
At the end of 2011 I made a set of predictions about MMOs and the MMO industry. This is a pretty common thing to do, but I also feel I should own my predictions and actually check how accurate they were Continue reading
The Secret World: Buy-To-Play Isn’t The Answer
A few years ago, when everyone was charging box costs and subscription fees, buy-to-play (B2P) stood out as being different. In today’s market, TSW’s approach to B2P is possibly the worst of all worlds. Continue reading
Data Points In A Long Decline For MMOs
Just more evidence of a terrible 2012 in MMO-dom. Continue reading
Kickstander: Path Finding and Kick Starting, Round 2
I remember the mass objection years ago to pay-for-betas, where players refused to consider having to pay money to access an unfinished title, but now it seems almost accepted that Kickstarter MMOs like Pathfinder Online bundle up beta access as a backer reward years before beta actually starts. Continue reading
City of Heroes / Villains: Top 5 Under-Realised Systems
With less than a week to go before City of Heroes / Villains (CoH/V) shuts down, I thought I’d take a look at the five systems that I saw offering the greatest unrealised potential for this title. I’m not going to say that if these systems had been perfected it would have led to CoH/V being bigger than World of Warcraft, but it would have been another hook to bring in and keep interested players. Continue reading
City of Heroes / Villains: The Old Times
With City of Heroes / Villains closing at the end of November, I’ve been a touch nostalgic for things now long gone. One of the the things that occurred to me was that sometime long ago I’d written some text that appeared in the Paragon Times, meaning I had contributed an iota of CoH/V official lore. Continue reading