Not sure who made it – assuming it is Matt Mihaly – but it is awesome: “Our ISP pulled the plug for non-payment, which was expected. I wasn’t able to give you any warning, unfortunately, because I was at Burning Man and completely out of reach for the week that it went down.” Ahhhh! Professionalism!
The Trials of UnSub: Love
Hell, with a title like that this post could be about 1000% more emo than it is going to be! Instead, I’m talking about Love, the one-man developed MMO with odd graphics and the ability to alter the landscape. I believe that if you want innovation in online games, you aren’t really going to find … Continue reading
Mass Effect 2 Stats: Male Soldiers Dominate
Saw this interesting release from IGN and BioWare – it shows some of the stats collected on how Mass Effect 2 was played. I find it interesting because: My personal experience is that it takes about 30 hours to complete a BioWare console game – Jade Empire and Mass Effect in my case. ME2 is … Continue reading
It’s Important For Tech Companies To Update Their Websites Too
One rough sign of company health in this modern age is the state of their website, notably how often it is updated. This is especially true of companies in the technology space, like Cryptic. Of note is that their Executive Team page is wildly out of date (alterations are mine): Craig ‘Zinc’ Zinkievich announced his … Continue reading
Why Marvel Studios Needs to Pay Up
I like superhero films. As such, I definitely appreciate that the genre is going through a good patch where budgets allow for some pretty impressive representations of what happens on the page. A sign of this change in focus has been the creation of Marvel Studios – for years Marvel was content to sell their … Continue reading
We Won’t Pay The Cover Charge To Dance, CoH/V
Something interesting happened (and continues to happen) with City of Heroes / Villains recently and it’s something that deserves a bit more attention. No, it isn’t the launch of Going Rogue – it is the announcement of the Party Pack, retailing for $8. To date, CoH/V has generally walked on the favourable side of micro-transactions … Continue reading
DCUO: All Quiet On The Beta Front
DC Universe Online is set for a November 2 2010 launch date – exactly two months from today. Although you’ve been able to pre-order the game for a few weeks now, there is still no announcement of when any kind of public beta will be starting. Although it is concerning that some kind of public … Continue reading
RealTime World Employees Not Getting Last Set of Wages, Benefits
In a very quick time, RealTime Worlds has gone from an exciting new MMO entrant to smoking crater in the ground, all fueled by over $100m in investor capital. At launch they managed to pick up 130 000 odd players, but that obviously wasn’t enough because the money is gone. In fact, it is so … Continue reading
Cryptic Launches Neverwinter, The Non-MMO
One of the worst kept MMO secrets has finally been put out into the open: Cryptic has announced Neverwinter. Not Neverwinter Online (although the acronym NO would have been an interesting choice), but just… Neverwinter. It’s going to be a non-MMO called an online multiplayer game (or OMG, which is just a disgrace) with the … Continue reading
APB: Well, Since Everyone Else Is Doing It…
The failure of All Points Bulletin is a current hot topic, especially since it looks to have pretty much destroyed the generally well-regarded developer Real Time Worlds. A great look at this toppling can be seen at GameBrief – the only thing that appears wrong are claims that APB only sold around 10k copies, whereas … Continue reading