38 Studios: Striking Out

Concluding my previous look at 38 Studios and possibly how all the money got spent is the news that 38 Studios has shut down, laid everyone off (including the Big Huge Games team) and will likely now be carved up and sold in order for Rhode Island to possibly get some money back. There’s an … Continue reading

UnPopularity Contest – KickStart It!

As mentioned earlier, I’m going to start creating video for this blog if / when I get the time. And for my first attempt: KickStart It! What’s an UnPopularity Contest? I’m going to be creating videos on things from a viewpoint that probably won’t be popular with a broader public, but it will be viewpoints … Continue reading

City of Heroes / Villains: A Limited Bounce

When the first quarter of financial data landed following City of Heroes / Villains conversion to a free-to-play model, it showed a positive-if-only-moderate bump from 2812 million Won (or US$2.41m) in Q3 2011 to 3435 million Won (or US$2.97m) in Q4 2011. Going F2P saw about a 20% jump in revenue. It certainly wasn’t in … Continue reading

Path Finding and Kick Starting

As previously discussed, I’m fairly cynical of Kickstarter for video game development. Backers see it as supporting something they are interested in; I see it as companies leveraging off their previous reputation and gamer hope to get money gifted to them. Because that’s what the money is: a gift. Once the pledge target is met … Continue reading