Filed under MMOs

DCUO: So, Is A Guarantee Actually A Guarantee?

When Sony Online Entertainment (SOE) delayed DC Universe Online (DCUO) at the start of November, they threw out some bait to potential players: pre-order by November 15 and you were “guaranteed” beta access by November 30. Guarantee is a strong word to use in this context. For PC players, the potential to meet this guarantee … Continue reading

Deadlands MMO Dead, But We Might Get A Video Out Of It

During an interview at GenCon, Pinnacle Game’s Shane Hensley briefly discusses the now dead Deadlands MMO that he was working on as part of FireSky’s Superstition Studios. It’s in the podcast from about 21:53 and lasts about a minute. In brief, Shane indicates the collapse of Cheyenne Mountain Entertainment / FireSky (although he doesn’t name … Continue reading

Champions Online Goes F2P; Surprises Few

Funnily enough, Champions Online announces it is going fully free-to-play (F2P) just days after I post a comment that it probably isn’t going to see any growth under a subscription model. Such is my power. I’ve had a quick scan around and not seen anyone else connect up that ChampO is going F2P the week … Continue reading

Five Reasons Why SWOR Is A High Risk MMO: #2 It Is Going To Cost Too Much

Following on from reason number 1, the next big problem that Star Wars: The Old Republic is going to face is that it is going to cost too much.

Cost estimates for SWOR vary from the US$150m mark up to the US$300m mark, which is a big range, but regardless of its true cost it is EA’s self-proclaimed biggest project ever and even BioWare sees it being multiple times bigger than anything they’ve worked on before. The reason is will cost too much is that combination of profit, business practicality and ego I mentioned before, but the development costs are actually what could cause the most problems post launch.

To understand this, you have to look at how MMOs actually make money: box sales, subscription fees and real money transactions (RMT). Continue reading