Filed under Industry

Deadlands MMO – The Video (The Sequels)

If only I’d waited! Shane Hensley has posted up other Deadlands MMO videos. First is Blackhills, which saw a change in graphics and move towards an FPS: The final video was from 2009 and showed a greater movement towards turning Deadlands into a more FPS, less hotbar dependent title: It still all looks very rough, … Continue reading

Five Reasons Why SWOR Is A High Risk MMO: #2 It Is Going To Cost Too Much

Following on from reason number 1, the next big problem that Star Wars: The Old Republic is going to face is that it is going to cost too much.

Cost estimates for SWOR vary from the US$150m mark up to the US$300m mark, which is a big range, but regardless of its true cost it is EA’s self-proclaimed biggest project ever and even BioWare sees it being multiple times bigger than anything they’ve worked on before. The reason is will cost too much is that combination of profit, business practicality and ego I mentioned before, but the development costs are actually what could cause the most problems post launch.

To understand this, you have to look at how MMOs actually make money: box sales, subscription fees and real money transactions (RMT). Continue reading

APB: Well, Since Everyone Else Is Doing It…

The failure of All Points Bulletin is a current hot topic, especially since it looks to have pretty much destroyed the generally well-regarded developer Real Time Worlds. A great look at this toppling can be seen at GameBrief – the only thing that appears wrong are claims that APB only sold around 10k copies, whereas … Continue reading

Did Bill Roper Get A Golden Handshake?

This is me combining two different bits of information that may actually not be related. Bill Roper is leaving Cryptic Studios. He joined as the Executive Producer on Champions Online before being promoted into the role of Chief Creative Officer. Roper claims he’s leaving to explore new opportunities. Back when Infogrammes / Atari bought Cryptic, … Continue reading