In the highly competitive world of battle royale games, it can be hard to attract and keep players. Having a good new player experience is essential for titles if they want to survive. Spellbreak has a bit of an issue here though – it puts early players up against bots, letting them win early on, …
Neverwinter has clear links back to the lessons Cryptic Studios has learned with their previous titles.
Kickstarter isn’t a store, or so the site tells you. But that doesn’t stop it being used as one, as this odd example shows.
This seems like a stupid question, but a lot of people seem not to really know.
Would anyone notice is a new F2P was pulled by its publisher off Steam? Apparently not many would.
Two things I wanted to quickly cover: Bullet Run, Wizardry Online and SOE; then Mark Jacob’s Not-DAOC Camelot Unchained.
Predicting what is going to happen to the Western MMO market in 2013 seems a lot harder than doing the same for 2012. But when it comes to random guessing about stuff I only half understand, I’m going to give it my best shot.
At the end of 2011 I made a set of predictions about MMOs and the MMO industry. This is a pretty common thing to do, but I also feel I should own my predictions and actually check how accurate they were
In my defence, I’ve been painting all day and have inhaled A LOT of enamel and mineral turpentine fumes.
A few years ago, when everyone was charging box costs and subscription fees, buy-to-play (B2P) stood out as being different. In today’s market, TSW’s approach to B2P is possibly the worst of all worlds.