… NCsoft wasn’t interested, according to a former Paragon Studios developer. (I’m not naming the developer in order to offer the weak shield of protection against what could be a Legal Hammer of Enforcement + 5.) Work had been done on CoH/V 2.0, but without NCsoft’s willingness to support it, Paragon Studios wasn’t able to get too serious about developing this title for launch.
CoH2.0 had been viewed – at least at the point this developer had been involved – as an evolution of CoH/V, not a completely separate title. CoH/V characters could have been imported into CoH2.0. It would have served as a fresh start that removed a number of problems (especially in the combat engine) from CoH/V while also building on the title’s existing strengths.
But NCsoft wasn’t willing to invest the money or backing required to do this. (This is pure speculation on my part – not that it has ever stopped me – but I don’t believe NCsoft Korea HQ never really understood the appeal of CoH/V. The Korean version, City of Hero, had bombed badly. As NCsoft Korea took tighter control over North America / Europe-focused NC Interactive, this lack of understanding resulted in less flexibility for Paragon Studios to develop other titles.)
So what else had Paragon Studios been working on? Another super-powered being MMO set in a modern world, but much darker than CoH/V and more towards something like The Secret World. That was scrapped. Then there was a more recent Unity-based Minecraft-like game spread across separate islands. Also scrapped.
In the views of this developer, there appears to have been a widening gap between what Korean-based NCsoft wanted from its MMOs and what Paragon Studios was looking to develop. The two different ideologies weren’t matching up. And as a 100% publisher-owned studio, Paragon Studios really didn’t have much leverage to go its own way.
Add in declining revenues and this is how we got from there to here.