The Downward Life Spiral of the Mainly PvP MMO This entry was posted on June 21, 2010, in Launch, MMOs, Player Behaviour, PvP, Uncategorized, Video Games. Bookmark the permalink. 6 Comments (Apologies for the resolution at this size – click on the images to see things a bit more clearly.) Share it around:Click to share on Reddit (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Pinterest (Opens in new window)Click to email a link to a friend (Opens in new window)Click to print (Opens in new window)Like this:Like Loading... Related
While I’m amused, I’m trying to think of any game that falls into that last step. Warhammer, Age of Conan, Darkfall… I don’t think any of them have gone the item mall route, have they?
I was thinking something like CrimeCraft or Fury. As always, there will be exceptions. 🙂
I’m quibbling just because I think the Item Mall model runs completely counter to the FFA PvP conceit: player ability is paramount. When you can buy better gear and faster levels, that notion — none too stable in the first place — crumbles completely. I confess I’ve also never heard of CrimeCraft, but that’s probably more indicative of my attention span than anything else.
Then of course there’s EVE, but I’m becoming convinced EVE simply exists to force people to add caveats to every MMO argument they make.
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