I completed Batman: Arkham City (B:AC) recently, including the Catwoman DLC narrative content. There’s been a bit of controversy about the game’s narrative, but I wanted to experience things first hand before commenting on them (which is unusual on the internet, I know, and I promise it won’t become a trend). There will be SPOILERS … Continue reading
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McNamara On LA Noire Development: “Nobody Died Making It”
Brendan McNamara, former head of now-defunct Team Bondi, has been interviewed by Eurogamer. Part of that interview covered the end of the studio and his opinion about some of the allegations levelled at him as the head of the studio as being a “bully” among other things. You can read the interview here, but be … Continue reading
Baby Got Cat – Batman: Arkham City’s DLC Follow-Up
It took about three days, mostly due to time differences, but I received a working Catwoman DLC code from Chris Z. at Warner Brothers Support. So thank you, Chris Z. I’ll do a longer post on Batman: Arkham City at some point after I’ve finished it. It’s a fun game with an odd narrative tone … Continue reading
The Trouble With Cats – Batman: Arkham City’s DLC Issue
Having won some money on the sweeps from the Melbourne Cup, I went off and bought a copy of Batman: Arkham City. I was fully aware that a new copy of Batman: Arkham City came with a code that unlocked the Catwoman sections to play through. I enter the code fresh from the box. “This … Continue reading
The Creepiest Video Game Character in History
In honour of Halloween, it’s time for the creepiest video game character in history. Who could it be? Alma from the FEAR series? The Long-Armed Man from Fatal Frame / Project Zero? Doorman from Silent Hill 2? Nope. It’s Watson. Yes, Watson, as in “Sherlock Holmes and Doctor Watson”. Don’t believe me? Feast your eyes: … Continue reading
The Unplayed Gaming List – October 2011
2011 has been a hell of a year for games. Despite calls from some circles that gaming today is awful and in the decline, when I look around I see a lot of strong gaming titles out (and coming out) that I want to find time to play. Hence: this list, to remind me at … Continue reading
Ruminations: Bastion (Supergiant Games) – Xbox 360
For a low budget / no budget game, Bastion certainly delivers. (I’ll throw a soft spoiler warning up here – I’m not spilling all the beans, but just hinting at some of the beans that are to be spilled over the course of the game.) – Game mechanics are simple and effective. What struck me … Continue reading
Ruminations: Dante’s Inferno (Visceral Games) – Xbox 360
Games are very easy to forget. I should know – I’ve forgotten hundreds of them. From the C64 through to the Amiga 500 through to various chipsets of PC and alongside the arcades I used to spend a lot of time in, there are lots of games I’d probably remember if I saw them but … Continue reading
Crunch Time Is Wrong, But Gee This Game Is Fun!
GameSpot’s Andrew McMillen has an article up on the working conditions of game developers and why gamers should care. but unfortunately is misses its topic on a few levels and fails on its most important point – making gamers care. The first issue with the article are the games used to showcase extensive crunch times (“crunch” … Continue reading
1UP’s “Inside Starbreeze: The Secret History of the Riddick Team”
1UP has a great article on Starbreeze, game studio behind titles like The Darkness and Chronicles of Riddick: Escape from Butcher Bay. Some may read it as evidence of publishers interfering with game studios (which it is) but in broader terms I saw it pointing to the difficulty of developing games. Despite points on the … Continue reading