Filed under Video Games

Prototype: Now With The A-Team

I’m pretty close to getting all of the Xbox 360 achievements on Prototype. I still have to complete the game on hard and also without dying, but that isn’t going to stop me. Nope, it’s the stupid Platinum results for the street races that will stop me – the character controls are awful if you … Continue reading

Two Quick Points

Point 1: E3 is soon and Star Wars: The Old Republic is going to receive nothing but good press, probably even a few ‘Game of E3’ or equivalent titles. It’s BioWare, it’s EA, it’s Star Wars, it’s a hugely expensive title and no video game reviewing organisation wants to be left in the cold by … Continue reading

APB: Collecting Money Is Important

Although there are always cases of companies doing TOO well in collecting money from players, one of the quickest ways a MMO folds is if they can’t get enough income to keep the doors open. As such, putting thought into how that payment model should be structured is critical. Hellgate: London stands out as a … Continue reading

DCUO Announces November 2010 Launch

When I said the other day “unless [DC Universe Online] is planning to start beta in July and launch in December – that’d be a rush – a launch before 2011 is unlikely“, I didn’t mean it as a challenge. However, in the final seconds of a recent video, Jens Anderson announced a November 2010 … Continue reading

Did UbiSoft’s DRM System Work?

Digital Rights Management (DRM)  is a controversial issue, with hyperbole on both the pro- and anti-sides. Stripped of rhetoric, it’s actually a cost-vs-benefit issue: how many PC players are developers willing to irritate (cost) in exchange for reducing day 1 piracy (benefit)? what benefits do the PC gamers get in exchange for having to meet … Continue reading

THQ Truth Or Lies An Even Chance

THQ has announced something a bit different – a video game that will be able to tell if you are telling the truth or lying simply by analysing your voice. Helpfully enough, they’re calling it Truth or Lies. Apparently it has a “proprietary voice calibration system” that will analyse stress levels in a player’s voice … Continue reading