With the Q4 2010 earnings release from NCsoft around the corner, now’s the time to take a look at how City of Heroes / Villains did with the launch of its first paid expansion in a long while, Going Rogue. If I wanted to hedge my bets, I should wait for the Q4 2010 release … Continue reading
Filed under Video Games …
DCUO: Money, Theirs and Ours
Anyone else wonder where Jens Anderson has gone? He used to be fairly high profile in promoting DC Universe Online, popping up to promote the game, but I haven’t seen any mention of him since December or so. He may just be busy, but you’d think that after working for five years on a title … Continue reading
Great Moments in Online Game Advertising, Part 1
When it comes to the female form, I can safely say that I’m a fan. Not a face-painted, stripped-to-the-waist, half-drunk fan screaming “BOOOOOOOOOOOOOOOOOOBS!!!” because they just scored a goal, but more the quietly appreciative kind of fan. But there is a time and a place for T&A, with that time apparently being “any time we … Continue reading
The Trials of UnSub: Realm of the Mad God
Browser-based MMOs don’t get that much respect, often seen as the poorer, weaker, simpler cousins of client-based MMOs. In many cases they are, but with that simplicity comes the ability to experiment more because mistakes might only cost a few thousand dollars compared to the hundreds of thousands, if not millions, of dollars required to … Continue reading
DCUO: A Week Is A While, Right?
DC Universe Online’s launch week sales figures are out. As far as physical units go, DCUO shifted: 151 000 PS3 boxes; and 45 000 PC boxes. DCUO apparently did good business on the PC in digital distribution, but I don’t have any good sources for numbers there. It does make Sony Online Entertainment’s comments that … Continue reading
The Parable of the New Game Experience (NGE)
Jon Wood, Managing Editor of MMORPG.com, posted an interesting article this week – in broadly discussing a game I said I’d stop talking about, he stated that linking Sony Online Entertainment to the Star Wars Galaxies New Game Experience (NGE) was unfair in today’s market. His three key points behind this were: It’s been five … Continue reading
My Last DCUO Post For A While, Really
DC Universe Online launched on Tuesday 11 January 2011, the culmination of 5.5 years and US$50m in development costs. Barring any major events, I’m going to try to lay off direct DCUO posts for a while – I’m not playing it and yelling from the sidelines gets a bit dull. Plus, I’ve got other things … Continue reading
Still No R18+ Consensus; Plus Stats! Stats! Stats!
There was a brief flurry of excitement among Australian gamers before Xmas when the Attorneys-General of each state met on December 10 – some of them hadn’t declared outright opposition to implementing an R18+ classification for video games! Surely it would go ahead this time! Of course it didn’t. There wasn’t outright rejection, but simply … Continue reading
DCUO Gets A TV Ad
I’ve just found out that Sony Online Entertainment did launch a TV campaign around DC Universe Online’s launch. The Facebook page shows one of the variants. If you’ve followed this title at all, you’ve probably seen the parts of the ad before. It’s certainly a better step than not having one (and I’d be curious … Continue reading
DCUO: Countdown to Crisis
I’m going to start 2011 the way I ended 2010: publicly wondering what is going on at Sony Online Entertainment with DC Universe Online. SOE looked to be in a pretty good place to develop DCUO – they had a larger IP than its competitors in City of Heroes / Villains and Champions Online, it … Continue reading