Chris Bruce, Senior Lead Animator/Visual FX artist on City of Heroes / Villains and frequent forum poster made this observation the other day: “And if there’s one thing I’ve learned in the time I’ve been here it’s that any change will be perceived by some people as a good change, others as a bad change, … Continue reading
Filed under MMOs …
Cryptic’s 100k Plan?
This could just be an interesting coincidence, but I also think it answers a number of questions about Cryptic’s MMO development strategy. In July 2009, G4TV asked Cryptic’s Chief Creative Officer (and fan favourite punching bag) Jack Emmert how many players Champions Online needed for success: G4: Speaking of it being successful, when you’re launching … Continue reading
Looking Back At Advice on a Star Trek MMO
Way back in the dark mists of January 2008 Eric Heimburg, who was Perpetual’s Lead Systems Designer on Star Trek Online back before that company folded, wrote a few points out to Cryptic / whoever might get the Star Trek MMO. With Cryptic’s STO launching just a few short months away in February 2010, I … Continue reading
How Many Players Bought Champions Online At Launch?
Massively.com recently asked the question about how important subscription numbers are to consumers. On an immediate level they probably aren’t vital, but longer-term they point to a game’s survival and potential to be a success. This is especially true for MMOs launched since 2008 – their typical active player numbers have seen sharp declines since … Continue reading
Game Devs Don’t Understand Players – Aion and Medals
Recently announced in Aion is a new reward system. A player distributed reward system. Taken off the announcement: “3) The most recent patch notes for 1.5.1 show that defending legions can now gain medals for successfully holding a fortress but many people feel this will not be enough incentive for fortress defense. Can you clarify … Continue reading
The First One Million Customers
I’ve noticed a trend worth commenting on in Western MMOs. It is only based on limited data points, but it’s worth codifying. The trend is: If you launch a AAA MMO in Western markets, you are going to attract about 1 million players at launch. My evidence: Age of Conan shipped 1.2 million boxes at … Continue reading
EA To Slash Staff; Starts By Cutting WAR Down
As part of its third quarter financial announcements, EA has posted a significant loss and has indicated that up to 1500 jobs are going to be cut. The full cuts won’t be made until April 2010, but some studios were hit quicker than others, including Mythic, developer behind Warhammer: Age of Reckoning (WAR). There are … Continue reading
NCsoft Responds To My Article: “Alarmist” and “Sensationalist”
Massively got a response from NCsoft about my article on the future of CoH/V. The terms “alarmist” and “sensationalist” are used, as are how “excited” NCsoft is about the future of CoH/V. All fair enough and par for the course. This blog is my opinion and NCsoft is completely free to challenge that opinion. If … Continue reading
City of Heroes / Villains 2009: Running Twice As Fast To Stay At The Same Place
UPDATE: I’ve repeated /facepalmed myself over getting Cryptic and Paragon Studios mixed up a few times in this article; Cryptic used to develop CoH/V but that is all handled by Paragon Studios now. Hopefully fixed! Also probably should have mentioned that DC Universe Online might launch in 2010, but this is still open to change. … Continue reading
Rumour: Slighted Nerd Claims Cryptic Doing Godzilla MMO
A post on the City of Heroes / Villains forums by an angry nerd, slighted by not winning a Twitter competition HE RIGHTFULLY WON, hints that one of Cryptic’s unannounced MMOs is going to be a Gozilla / giant monsters MMO. Being coy, they don’t want to say outright (because threats help you get what … Continue reading