Filed under MMOs

DCUO Beta: No Guarantees for Europe

DCUO’s big current push is their just launched beta and the offer that all those who preorder the title by November 15 are guaranteed beta access by November 30. Tying beta access to the preorder strikes me as a cynical way of pumping up preorder numbers, which can in turn be used promote how popular … Continue reading

No More Heroes (Or Villains)

Having followed City of Heroes since about September 2001 when it was first announced, through the Great Forum Communication Blackout of 2003, through CoH’s beta and launch in 2004, through City of Villains’ launch in 2006, through multiple free issues, through multiple paid booster packs, through 75 months worth of veteran badges, through a change … Continue reading

The Brave, Brave Marketing Decisions of DCUO

A defining aspect of the superhero genre is bravery. The hero stands often outnumbered and outgunned, but is driven to do things to create a finer world. Regardless of what powers they have, the hero has bravery as a shield against doubt and as something that drives them forward. Inspired by this theme, Sony Online … Continue reading

Final Fantasy XIV: As Clear As Crysta

I don’t care about the Final Fantasy series. It’s an important franchise, sure, but not one that speaks to me in any way. With Final Fantasy XIV about to launch there’s something of a build up, but all descriptions make the title appear as dull as dishwater to me. … but then there is the … Continue reading

Calling All Cars: The End of APB

That’s that then: APB has gone offline. Links to the official site are now dead. Sure, some companies may have been talking to Real Time World’s administration about picking up APB (300, with a shortlist of 6), but most of them would have been poking around to see what they could pick up cheap. Before … Continue reading

The Trials of UnSub: Love

Hell, with a title like that this post could be about 1000% more emo than it is going to be! Instead, I’m talking about Love, the one-man developed MMO with odd graphics and the ability to alter the landscape. I believe that if you want innovation in online games, you aren’t really going to find … Continue reading