Filed under Industry

UnPopularity Contest – KickStart It!

As mentioned earlier, I’m going to start creating video for this blog if / when I get the time. And for my first attempt: KickStart It! What’s an UnPopularity Contest? I’m going to be creating videos on things from a viewpoint that probably won’t be popular with a broader public, but it will be viewpoints … Continue reading

Path Finding and Kick Starting

As previously discussed, I’m fairly cynical of Kickstarter for video game development. Backers see it as supporting something they are interested in; I see it as companies leveraging off their previous reputation and gamer hope to get money gifted to them. Because that’s what the money is: a gift. Once the pledge target is met … Continue reading

There’s Gold in Them Thar Hills… Somewhere: Minecraft

I thought it was interesting to see that Minecraft has made over US$80m in revenue since launching in October 2010, but ‘only’ US$13.5m in earnings before taxes, interest, depreciation and amortisation (EBITDA). The overall revenue figure seems pretty easy to calculate – 5m paying downloads at a variety of different price points from €14.95 for … Continue reading

Point / Counterpoint: Survival Horror Market Too Small, Says Dev; Oh No It Isn’t, Say Gamespot Comments

Point / Counterpoint: Survival Horror Market Too Small, Says Dev; Oh No It Isn’t, Say Gamespot Comments

Paraphrasing Resident Evil: Revelations Producer Masachika Kawata: The survival horror fanbase in the US / West is too small to justify a big development budget on a single title, which is why the Resident Evil series is heading in a mostly action-horror direction. Paraphrasing the Gamespot comments to this Gamasutra article as re-written by Gamespot: … Continue reading

An Update That Promises Further Updates

So NCsoft’s Q4 2012 earning results are out now and although City of Heroes / Villains saw an increase in revenue after going F2P, it isn’t the huge jump you might expect to see. This could be one of the reasons why Paragon Studios has made the move of introducing variable ratio randomised rewards you … Continue reading

Star Wars: The Old Republic – SWTOR vs. WAR!

… and Age of Conan, for that matter. EA announced during their earnings call that Star Wars: The Old Republic had sold over 2 million boxes and had 1.7 million subscribed players, beating EA’s internal projections. A lot of sources took that at face value as a great result, but was it? Let’s look at … Continue reading