A Note of Explanation At the end of 2010, I wrote up a recap of the year’s MMO-related events for a particular site, as I’ve done for a few years. Given that it’s now almost May, I don’t think that site is going to use it, but I’m really loathe to throw out all the … Continue reading
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IP Less-Than-Freely: MMOs Based on Licensed Properties
With the news that Jagex and Hasbro have signed a deal to do a Transformers MMO (guess all that Mech-based development wasn’t a waste then, Jagex) I was reminded of all the other MMOs based on popular nerd properties that have been indicated as “in development” but have had varying levels of success. And by … Continue reading
Mortal Kombat: Flawless PR Work, But…
Warner Brother Interactive Entertainment’s approach of “we failed the first time, but here is the same thing again but this time we’ll point out how wrong you are” around getting Mortal Kombat classified in Australia hasn’t worked, with MK being refused classification a second time. WBIE then thanked “the thousands of Mortal Kombat fans in … Continue reading
Full Contact Coin Collecting: Untold Entertainment Exploits GDC 2011 Panel
It’s a great story: Ryan Creighton finds a way to hold the most coins in order to win a spot to rant at a GDC panel – he manages to get his hand on one of the coin bags, then holds onto it. When it comes time to check who the winner he, he is … Continue reading
John Needham Crosses Universes: From Cryptic to Gazillion
I actually missed the first part of this story since I was travelling: fan favourite pinata Jack Emmert has become Cryptic’s new CEO after John Needham chose “to depart the company to pursue other opportunities within the games industry”. Said opportunities are becoming the CEO of Gazillion. An interesting move, and one that leaves Gazillion … Continue reading
An Open Letter To WBIE re. Mortal Kombat
Dear Warner Brothers Interactive Entertainment, I have noted with interest your reactions to the recent news that Mortal Kombat has been refused classification in Australia. It probably wasn’t a surprise to you in the slightest; there was a pretty high potential for a game with slo-mo bone breaking and a focus on brutal finishing moves … Continue reading
RIFT vs DCUO: The Little Things
I noted a while back that DC Universe Online’s uninstaller program didn’t work properly for some users and now, interestingly enough, it turns out that RIFT’s uninstaller program “may delete more files than it should“. This is a Bad Thing. What’s interesting is how both companies handled it. Sony Online Entertainment originally came back with … Continue reading
Marvel Universe Online: A Gazillion to One Shot?
In my previous post on Gazillion’s Marvel Universe Online, I ended with the comment “… if it comes out.” In my opinion, there is still a strong chance MUO isn’t going to appear for the fourth time, with the one reason being Disney and the other reason being Gazillion. My Superpower is Cynicism As a … Continue reading
How Many Players Does CoH/V Have in Q3 2010?
With the Q4 2010 earnings release from NCsoft around the corner, now’s the time to take a look at how City of Heroes / Villains did with the launch of its first paid expansion in a long while, Going Rogue. If I wanted to hedge my bets, I should wait for the Q4 2010 release … Continue reading
The Parable of the New Game Experience (NGE)
Jon Wood, Managing Editor of MMORPG.com, posted an interesting article this week – in broadly discussing a game I said I’d stop talking about, he stated that linking Sony Online Entertainment to the Star Wars Galaxies New Game Experience (NGE) was unfair in today’s market. His three key points behind this were: It’s been five … Continue reading