When a games journalist uses his games site to raise money for his game development, the ethics of it should be looked at closely.
Double Fine pushes their Early Access-funded Spacebase DF-9 into a release version despite it still lacking a lot of features, indicating that no-one is immune to overpromising and under-delivering.
I recently read an article from the developer of one unreleased Kickstarted video game pointing out the flaws of other failed Kickstarted video games and saw an interesting discrepancy. The Kickstarter page listed 10 developers working on the project, while the article author indicated that “just two programmers and one part-time artist” worked on getting …
When Kickstarter-backed projects like Yogventures collapse, it’s important to look closely at them to see what the lessons are. In this case, it appears a key lesson is, “The backers are screwed”.
Pre-funding titles in alpha, beta, etc is an act of trust… and there plenty of reasons why that trust is being eroded.
A bit more analysis about Kickstarter delivery rates for video games – adding a year to any indicated Kickstarter delivery date is a smart move.
The data and analysis sheets used in my recent examination of Kickstarted video game delivery rates.
For projects funded from 2009 through to the end of 2012, the majority of successful Kickstarter video games remain undelivered to the people who helped finance them.
I’m completed a project-by-project update of all the successful video game Kickstarters to see how many have actually delivered on their promises. Analysis to come soon, but the list is done!
My 400th post. This is less a retrospective than a contemplation of what comes next.