The more games you finish, the more games you want. Continue reading
Tagged with LA Noire …
The Unplayed Gaming List – May 2012
It’s been a little while since I’ve updated what I’ve played and what sits on my shelf, staring balefully at me. Dispatched The Elder Scrolls V: Skyrim (X360): If anyone says, “You can’t put almost 130 hours into a game that you don’t enjoy!” point them this way, because despite spending that amount of time … Continue reading
The Unplayed Gaming List – January 2012
Xmas has come and gone. The Xmas and post-Xmas sales have come and gone. Time to update the unplayed gaming list. Dispatched Bayonetta (X360): Finished this on Normal difficulty, started again on the next harder difficulty and have shelved the game after running into a roadblock at a particular Alfheim Portal. Might come back to … Continue reading
What Proportion of Games Actually Get Completed By Players?
One area I’ve been curious on for a while is what proportion of players actually complete the games they play. A lot of attention gets put on games about how their narrative sophistication is evolving and how players love playing for the story they uncover, but all of that is so much puffery if the … Continue reading
McNamara On LA Noire Development: “Nobody Died Making It”
Brendan McNamara, former head of now-defunct Team Bondi, has been interviewed by Eurogamer. Part of that interview covered the end of the studio and his opinion about some of the allegations levelled at him as the head of the studio as being a “bully” among other things. You can read the interview here, but be … Continue reading
The Unplayed Gaming List – October 2011
2011 has been a hell of a year for games. Despite calls from some circles that gaming today is awful and in the decline, when I look around I see a lot of strong gaming titles out (and coming out) that I want to find time to play. Hence: this list, to remind me at … Continue reading
Crunch Time Is Wrong, But Gee This Game Is Fun!
GameSpot’s Andrew McMillen has an article up on the working conditions of game developers and why gamers should care. but unfortunately is misses its topic on a few levels and fails on its most important point – making gamers care. The first issue with the article are the games used to showcase extensive crunch times (“crunch” … Continue reading
Team Bondi: Disappearing Into The Surf
News is out that Team Bondi has been put into administration, which is a way of saying, “all their assets are being sold to pay back their debts”. Some have raised questions about this event being linked to the claims of people being overworked in crunch mode at Team Bondi, but the real answer is … Continue reading
Why Team Bondi Are Extremely Unlikely To Release Another AAA Title
No, it’s not the accusations of poor working conditions at the studio or the counter-claims that don’t exactly make work at Team Bondi sound great either. No, it won’t be because of external concerns about the kind of workplace that Team Bondi might be. No, it isn’t the sales or reviews of LA Noire, which … Continue reading