This could just be an interesting coincidence, but I also think it answers a number of questions about Cryptic’s MMO development strategy. In July 2009, G4TV asked Cryptic’s Chief Creative Officer (and fan favourite punching bag) Jack Emmert how many players Champions Online needed for success: G4: Speaking of it being successful, when you’re launching … Continue reading
Tagged with Cryptic Studios …
Looking Back At Advice on a Star Trek MMO
Way back in the dark mists of January 2008 Eric Heimburg, who was Perpetual’s Lead Systems Designer on Star Trek Online back before that company folded, wrote a few points out to Cryptic / whoever might get the Star Trek MMO. With Cryptic’s STO launching just a few short months away in February 2010, I … Continue reading
How Many Players Bought Champions Online At Launch?
Massively.com recently asked the question about how important subscription numbers are to consumers. On an immediate level they probably aren’t vital, but longer-term they point to a game’s survival and potential to be a success. This is especially true for MMOs launched since 2008 – their typical active player numbers have seen sharp declines since … Continue reading
Rumour: Slighted Nerd Claims Cryptic Doing Godzilla MMO
A post on the City of Heroes / Villains forums by an angry nerd, slighted by not winning a Twitter competition HE RIGHTFULLY WON, hints that one of Cryptic’s unannounced MMOs is going to be a Gozilla / giant monsters MMO. Being coy, they don’t want to say outright (because threats help you get what … Continue reading
Champions Online Alpha / Beta: A Retrospective (And Some Fallen Earth Too)
It’s funny how quickly things can change. If you’d asked me how Champion Online (ChampO) had been in its alpha / beta phases and how well Cryptic had run it, I would have told you that it was the best alpha / beta I’d been in. The devs were open to feedback, made a lot … Continue reading
Why City of Heroes / Villains Needs to Worry More About Itself Than Champions Online
Cecil Adkins wrote a point / counter-point article about why City of Heroes / Villains (CoH/V) should both not worry and worry very much about the launch of Champions Online (ChampO). Although I agree with his points on both sides, I think that too much focus has been put on CoH/V vs ChampO. Yes, it … Continue reading
Buying a Lifetime Sub: The Rationale
So I slid in under the line and bought a lifetime sub to Champions Online (ChampO). Although currently feeling a bit fooling following the announcement of a kick-to-the-balls untested, nerf-heavy launch day patch, I still think it makes sense in the long run. Having played City of Heroes / Villains for 5 years and at … Continue reading