City of Heroes / Villains first paid expansion in a long while launches next week. Going Rogue is Paragon Studios’ big content update, aimed at getting back players who have left, attracting those who may have never played and locking in existing players as the competition continues to escalate. Unfortunately, I think Paragon has kind … Continue reading
Tagged with City of Heroes / Villains …
DCUO Launch Cinematic – Yet Another Alien Invasion
I’ve got to admit I found the DCUO “Who Do You Trust?” cinematic engaging. Seeing Superman and Black Adam go at it was impressive and I always like seeing alternate versions of long-established characters. However… DCUO makes this three from three superhero MMOs that make the Big Bad Threat at launch as an alien invasion. … Continue reading
How Many Players Does CoH/V Have in Q1, 2010?
NCsoft has released their financials for Q1 2010. Following up on my earlier post about City of Heroes / Villains’ performance, I’ve had a look. Sadly, results aren’t good. Chartreuse In Q1 2010, CoH/V recorded 3 348 m Won (about US $2.94m) – it’s lowest quarterly revenue to date. Previously, it was the Q4 2009 … Continue reading
Comic Book MMOs Do Work, So NYYAHHH To You!
We Fly Spitfires has posted up a list of reasons why comic book MMOs don’t work in his opinion. Sharpened by years of arguing these points on various superhero MMO sites, let’s cover them off. I Want To Be Batman This is a pretty old chestnut – the idea that it only worth being a … Continue reading
Champions Online and the Second System Effect
Having played Champions Online to a middish-level point and based off my 6 odd years of experience in playing City of Heroes / Villains, I’m starting to get a very clear idea of how much the second systems effect burdens ChampO. It’s obvious that when Cryptic tried to improve on CoH/V and add in numerous … Continue reading
CoH/V, Going Rogue and Trial Accounts
It appears fairly clear that Praetoria – being released in the City of Heroes / Villains’ Going Rogue expansion – is going to serve as the ‘new and improved’ starter area for CoH/V. (Older zones won’t be revamped until it is “an event for the game as a whole” according to the same interview). Going … Continue reading
The (Near) Future for Paragon Studios
Given the current state of CoH/V, what does the future hold for Paragon Studios? A few things, but some haven’t been as discussed as others. Not The Sarah Palin Book Or Gay Slang The obvious ones to mention are Issue 17: Dark Mirror and Going Rogue. The Dual Pistols powerset is going through an open … Continue reading
How Many Players Does CoH/V Have Anyway?
The core metric for assessing the size of a MMO is the number of active players. It’s a simple metric that is easy to understand and compare, even if it isn’t perfect (after all, revenue and profitability are probably more important regardless of player base size). It’s power is such that good numbers are trumpeted … Continue reading
Truisms in Game Development: Someone Always Loves The Status Quo
Chris Bruce, Senior Lead Animator/Visual FX artist on City of Heroes / Villains and frequent forum poster made this observation the other day: “And if there’s one thing I’ve learned in the time I’ve been here it’s that any change will be perceived by some people as a good change, others as a bad change, … Continue reading
NCsoft Responds To My Article: “Alarmist” and “Sensationalist”
Massively got a response from NCsoft about my article on the future of CoH/V. The terms “alarmist” and “sensationalist” are used, as are how “excited” NCsoft is about the future of CoH/V. All fair enough and par for the course. This blog is my opinion and NCsoft is completely free to challenge that opinion. If … Continue reading