Tagged with Champions Online

‘Tis the Season For Replacement, Apparently

Bill Roper moves on from being the Executive Producer on Champions Online to other projects within Cryptic. He is replaced by long-term Cryptic man Shannon Posniewski, also known as Poz. It’s an interesting move and one I take as a strong indicator that Cryptic either 1) has another MMO in development that they want an … Continue reading

The (Near) Future for Paragon Studios

Given the current state of CoH/V, what does the future hold for Paragon Studios? A few things, but some haven’t been as discussed as others. Not The Sarah Palin Book Or Gay Slang The obvious ones to mention are Issue 17: Dark Mirror and Going Rogue. The Dual Pistols powerset is going through an open … Continue reading

How Many Players Does CoH/V Have Anyway?

The core metric for assessing the size of a MMO is the number of active players. It’s a simple metric that is easy to understand and compare, even if it isn’t perfect (after all, revenue and  profitability are probably more important regardless of player base size). It’s power is such that good numbers are trumpeted … Continue reading

One Simple Step To Becoming The Hero of the Revolution

Get your head chopped off. The sudden disappearance of Daeke from the Champions Online forums, followed by the announcement that he’d “moved on to other things” was an interesting set of events. Not because Cryptic saw another Community Manager pass through ChampO – they’ve had Sporkfire, IronAngel, Kestrel, Awen (popped up but mainly Star Trek … Continue reading

Cryptic’s 100k Plan?

This could just be an interesting coincidence, but I also think it answers a number of questions about Cryptic’s MMO development strategy. In July 2009, G4TV asked Cryptic’s Chief Creative Officer (and fan favourite punching bag) Jack Emmert how many players Champions Online needed for success: G4: Speaking of it being successful, when you’re launching … Continue reading

Looking Back At Advice on a Star Trek MMO

Way back in the dark mists of January 2008 Eric Heimburg, who was Perpetual’s Lead Systems Designer on Star Trek Online back before that company folded, wrote a few points out to Cryptic / whoever might get the Star Trek MMO. With Cryptic’s STO launching just a few short months away in February 2010, I … Continue reading

How Many Players Bought Champions Online At Launch?

Massively.com recently asked the question about how important subscription numbers are to consumers. On an immediate level they probably aren’t vital, but longer-term they point to a game’s survival and potential to be a success. This is especially true for MMOs launched since 2008 – their typical active player numbers have seen sharp declines since … Continue reading