Atari has sold Cryptic Studios to Chinese online game developer Perfect World for €35 million (US$50.5m), pending the final factors of the deal coming together. I’m sure it will, which is why they announced it, so Cryptic’s ownership will be transferred over and thus Cryptic will continue under its third master after NCsoft (sure, not really … Continue reading
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Battle Royale: CoH/V vs ChampO vs DCUO vs SHSO vs Marvel MMO
Back in 2008 (sheeh, that long ago?) I wrote a piece on City of Heroes / Villains versus Champions Online versus DC Universe Online. It’s time for a review of how these direct competitors are travelling, plus the new challengers in this space. City of Heroes / Villains (Paragon Studios / NCsoft) The self-proclaimed “world’s … Continue reading
Following Up on Fallen Earth’s Restructuring
Releasing bad news on a Friday can be a mixed bag – it can be buried since people have better things to do on the weekend than read news articles, or it can backfire since no-one is around to deal with the speculation and issues that arise from the bad news. Because MMO players are … Continue reading
Cryptic’s 100k Plan?
This could just be an interesting coincidence, but I also think it answers a number of questions about Cryptic’s MMO development strategy. In July 2009, G4TV asked Cryptic’s Chief Creative Officer (and fan favourite punching bag) Jack Emmert how many players Champions Online needed for success: G4: Speaking of it being successful, when you’re launching … Continue reading
How Many Players Bought Champions Online At Launch?
Massively.com recently asked the question about how important subscription numbers are to consumers. On an immediate level they probably aren’t vital, but longer-term they point to a game’s survival and potential to be a success. This is especially true for MMOs launched since 2008 – their typical active player numbers have seen sharp declines since … Continue reading