Filed under Player Behaviour

We Won’t Pay The Cover Charge To Dance, CoH/V

Something interesting happened (and continues to happen) with City of Heroes / Villains recently and it’s something that deserves a bit more attention. No, it isn’t the launch of Going Rogue – it is the announcement of the Party Pack, retailing for $8. To date, CoH/V has generally walked on the favourable side of micro-transactions … Continue reading

Voice Overs Are The New Black

When it comes to upcoming MMOs, voice overs are the new public quests. By which I mean: thing you have to have to look cool. Star Wars: The Old Republic is going to be fully voiced. Some people are very excited about that. DC Universe Online is going to have an all-star voice acting cast. … Continue reading

APB: Collecting Money Is Important

Although there are always cases of companies doing TOO well in collecting money from players, one of the quickest ways a MMO folds is if they can’t get enough income to keep the doors open. As such, putting thought into how that payment model should be structured is critical. Hellgate: London stands out as a … Continue reading

THQ Truth Or Lies An Even Chance

THQ has announced something a bit different – a video game that will be able to tell if you are telling the truth or lying simply by analysing your voice. Helpfully enough, they’re calling it Truth or Lies. Apparently it has a “proprietary voice calibration system” that will analyse stress levels in a player’s voice … Continue reading

One Simple Step To Becoming The Hero of the Revolution

Get your head chopped off. The sudden disappearance of Daeke from the Champions Online forums, followed by the announcement that he’d “moved on to other things” was an interesting set of events. Not because Cryptic saw another Community Manager pass through ChampO – they’ve had Sporkfire, IronAngel, Kestrel, Awen (popped up but mainly Star Trek … Continue reading

Going for Prime Loot Makes One Selfish

Saw this excerpt on a study that indicated that exposure to luxury goods can make people more selfish / less altruistic. It’s a bit of a stretch, but it could potentially why indicate that guilds / players who are surrounded by the best items any MMO has to offer tend to get a “screw the … Continue reading