Mark Hamill has officially called it a day on the Joker voice which is a role that he’s made his own for near on two decades. For people of a particular age / interest in Batman, his Joker voice is pretty much the definitive characterisation for the Clown Prince of Crime, first appearing in the … Continue reading
Filed under PC …
How Many Players Did City of Heroes / Villains Have Before Going Free-to-Play?
I wasn’t going to do this any more. I wasn’t going to look at NCsoft’s quarterly financials, yet again track how City of Heroes / Villains had yet again dropped in terms of revenue, make a guesstimate of how many players it still had, then move on to some other bete noire. I wasn’t going … Continue reading
The Unplayed Gaming List – October 2011
2011 has been a hell of a year for games. Despite calls from some circles that gaming today is awful and in the decline, when I look around I see a lot of strong gaming titles out (and coming out) that I want to find time to play. Hence: this list, to remind me at … Continue reading
Ruminations: Bastion (Supergiant Games) – Xbox 360
For a low budget / no budget game, Bastion certainly delivers. (I’ll throw a soft spoiler warning up here – I’m not spilling all the beans, but just hinting at some of the beans that are to be spilled over the course of the game.) – Game mechanics are simple and effective. What struck me … Continue reading
EA BioWare Cancels Christmas, New Year…
… for its employees working on Star Wars: The Old Republic anyway. With the announcement that SWOR is launching December 20 (US) / December 22 (EU), EA BioWare have basically put the SWOR team (and related infrastructure teams) on the crunch to launch on pretty much the last possible date of this year. But MMOs … Continue reading
DCUO: Up, Up and Free-to-Play
As expected, Sony Online Entertainment have announced that DC Universe Online is going free-to-play (F2P). Starting in October – roughly 9 months following the subscription-based launch of DCUO – players can get back into Gotham and Metropolis with no money down. I could point and mock and make fun of some of the patently ridiculous … Continue reading
Crunch Time Is Wrong, But Gee This Game Is Fun!
GameSpot’s Andrew McMillen has an article up on the working conditions of game developers and why gamers should care. but unfortunately is misses its topic on a few levels and fails on its most important point – making gamers care. The first issue with the article are the games used to showcase extensive crunch times (“crunch” … Continue reading
The Secret World: Great Facepalm Moments in Marketing Betas, Part 2
The first beta facepalm moment of The Secret World (TSW) beta sign up showed that Funcom wasn’t thinking about how they’d be perceived when they “broke” their own beta registration. This next moment shows that they aren’t really thinking about TSW in its beta promotions much at all. The second stage of registering for TSW’s … Continue reading
The Secret World: Great Facepalm Moments in Marketing Betas
Funcom’s The Secret World recently had a counter on their website that was meant to be the countdown for the start of beta. Only at the end of the counter the clock ‘broke’ and messages went out that the beta was delayed. Actually clicking on the broken clock brings up a letter and the start … Continue reading
Duke Nukem Forever: Smacking As a Discipline Technique
Much like Lum is the master of free rape MMO, the search term that brings most people to my blog is apparently “pimp slap” since I used that reference when talking about Duke Nukem Forever’s Capture The Babe multiplayer mode. Sorry folks, nothing but disappointment if you are looking for that – all we have … Continue reading