The Zombie Bait pack makes zombies of us all. As a safety warning, the following post contains a statue of a dismembered woman from various angles and a little bit of adult language. Continue reading
Filed under Game Design …
The Witcher 2: No Sex Please, We’re Elvish
Just in case: ***PLOT SPOILERS*** for The Witcher 2 follow. If you haven’t played this title and like action RPGs, you really should. Continue reading
City of Heroes / Villains: Top 5 Under-Realised Systems
With less than a week to go before City of Heroes / Villains (CoH/V) shuts down, I thought I’d take a look at the five systems that I saw offering the greatest unrealised potential for this title. I’m not going to say that if these systems had been perfected it would have led to CoH/V being bigger than World of Warcraft, but it would have been another hook to bring in and keep interested players. Continue reading
Quote of the Day: Yes, But What Have You Done Lately?
Courtesy of Gamasutra, with Brenda Brathwaite and John Romero at Indiecade… Continue reading
City of Heroes / Villains: A Little Bit More About CoH 2.0 & Beyond
Going through other bits of info online,my first article about what happened to CoH 2.0 stirred up a confirmation from another source. Continue reading
Ruminations: The Assassin’s Creed Code
In order to develop the background story for Assassin’s Creed, someone bought a dozen conspiracy magazines, put them in a blender, added a bottle of absinthe, hit frappe and then made the AC writing team do shots of the result. Continue reading
Truth or Lies: I Dare You…
The other day I was fishing through the second hand bin at my local EB and came across Truth or Lies for the princely sum of $4. At that price, it was worth a shot.
I think I want my $4 back now though. Continue reading
Eight is Enough: Video Game Payment Models
So let’s look at the payment models available for video games, at least at a high level. Continue reading
Duke Nukem Forever: Taking Tits To Task
Or in this case, one tit in particular: President and CEO of Gearbox Software Randy Pitchford. Eurogamer conducted an interview with Pitchford a few weeks ago covering Gearbox’s generally poorly received 2011 title Duke Nukem Forever. In the interview he made a few comments worth evaluating: On why Duke Nukem Forever was a polarising title: … Continue reading
Great MMO Company Collapses of Our Time – Sigil Games Online
Vanguard: Saga of Heroes was certainly a saga in development, but I doubt anyone involved in in felt pretty heroic by the end of their time at Sigil. Continue reading