Filed under Game Design

City of Heroes / Villains: Top 5 Under-Realised Systems

City of Heroes / Villains: Top 5 Under-Realised Systems

With less than a week to go before City of Heroes / Villains (CoH/V) shuts down, I thought I’d take a look at the five systems that I saw offering the greatest unrealised potential for this title. I’m not going to say that if these systems had been perfected it would have led to CoH/V being bigger than World of Warcraft, but it would have been another hook to bring in and keep interested players. Continue reading

Duke Nukem Forever: Taking Tits To Task

Or in this case, one tit in particular: President and CEO of Gearbox Software Randy Pitchford. Eurogamer conducted an interview with Pitchford a few weeks ago covering Gearbox’s generally poorly received 2011 title Duke Nukem Forever. In the interview he made a few comments worth evaluating: On why Duke Nukem Forever was a polarising title: … Continue reading