Filed under Bugs

City of Heroes / Villains: Top 5 Under-Realised Systems

City of Heroes / Villains: Top 5 Under-Realised Systems

With less than a week to go before City of Heroes / Villains (CoH/V) shuts down, I thought I’d take a look at the five systems that I saw offering the greatest unrealised potential for this title. I’m not going to say that if these systems had been perfected it would have led to CoH/V being bigger than World of Warcraft, but it would have been another hook to bring in and keep interested players. Continue reading

Great MMO Company Collapses of Our Time – RealTime Worlds

If you selected this option, congratulations – you decided to back RealTime Worlds! RealTime Worlds Game That Destroyed Them: All Points Bulletin (APB) Studio Launch Date:  Early 2002 Studio Closure Date: September 2010 Invested In By: Private investors Estimated Money Blown: Over US$100m Cause of Death: Spending all the budget before the game had even launched, … Continue reading

Marriwage Bwings Us Togethwer, Skyrim-Style

Skyrim made my Argonian Lizardwoman a lesbian. Or at least outed her to me, anyway. There were early signs: the dialogue in “A Night To Remember” indicated that my character’s fiancée was a woman, Evette San  called her “the best man for the job” in helping her with her spiced wine issues, and there were … Continue reading

Crunch Time Is Wrong, But Gee This Game Is Fun!

GameSpot’s Andrew McMillen has an article up on the working conditions of game developers and why gamers should care. but unfortunately is misses its topic on a few levels and fails on its most important point – making gamers care. The first issue with the article are the games used to showcase extensive crunch times (“crunch” … Continue reading

RIFT vs DCUO: The Little Things

I noted a while back that DC Universe Online’s uninstaller program didn’t work properly for some users and now, interestingly enough, it turns out that RIFT’s uninstaller program “may delete more files than it should“. This is a Bad Thing. What’s interesting is how both companies handled it. Sony Online Entertainment originally came back with … Continue reading