Did you know that you can pay real money to unlock virtual items in Dead Space 3? If you’ve played Dead Space or Dead Space 2, you probably aren’t surprised. Continue reading
Filed under Fail …
Dead Island – Riptide: De Rigeur Mortis Marketing
The Zombie Bait pack makes zombies of us all. As a safety warning, the following post contains a statue of a dismembered woman from various angles and a little bit of adult language. Continue reading
The Single Biggest Problem Facing MMOs Today
Someone else may have written this thought before, but it is new to me at the moment so I’m going to treat it as original. Continue reading
Kickstander: From Code Hero to Zero
The Escapist is reporting a story of a Kickstarter video game project where the project leader may have spent all the raised money and halted the project. Unfortunately, that’s part of the nature of crowdfunding. Continue reading
Data Points In A Long Decline For MMOs
Just more evidence of a terrible 2012 in MMO-dom. Continue reading
Recreating the Curiosity Experience So That Future Generations May Truly Understand
Just like a screensaver, only less interactive. Continue reading
Great Moments in Game Journalism: A Stone-Throwing Contest in A Greenhouse
In the rush to blame Laurent Wainwright for destroying game “journalism” forever, there seems to be a large issue overlooked: Rob Florence could have written the entire article and not ever mention Wainwright. Or if he mentioned her, he could have said, “And here’s the kind of gaming press attitude I’m talking about, the one that can’t even see the problem”. He didn’t need to mention his suspicions and doubts based purely on a single other tweet. Continue reading
Kickstander: When Things Go Macabre
A big issue to remember here is that a successful Kickstarter doesn’t mean a successful project – it just means that the studio raised some money from a crowd of people. Delivery of what has been promised is a whole separate issue. Continue reading
Great Moments in Game Advertising – Here’s a Serious Documentary on Revenge Murder, Now Buy Our Stabbing Simulator!
I have to wonder the mindset of the people at Bethseda Softworks that thought a good way to promote a game with the subtitle of “Revenge Solves Everything” (prediction: it doesn’t!) was to link a documentary about revenge killings in Chicago. Continue reading
The Secret World: Half As Successful As Conan
According to a Google-translated-so-oddly-worded article, Funcom’s The Secret World (TSW) is a flop. It has sold only about half the number of boxes that Age of Conan (AoC) did – historically it appears that around 1 million AoC boxes were shipped at launch for sales of around 800k. So: 400k sold, and no idea how … Continue reading