In which I quote Clausewitz, just to prove my university education wasn’t a total waste.
I previously said that massively multiplayer online games (MMOs) don’t have the future they once did. Time to elaborate on that.
SOE announces they are closing Vanguard, Star Wars: Clone Wars Adventures, Free Realms and Wizardry Online. Wizardry Online’s closing reminds me of another title that SOE shuttered a year ago…
Warhammer Online: Age of Reckoning is closing down in December of this year. It’s a MMO that never lived up to its potential or its pre-launch hype.
Since its very successful Kickstarter, OUYA has done a great job making itself look terrible.
One of the major criticisms thrown against NCsoft’s handling of CoH/V’s closure was that they shut the game down quickly, with no real attempt to find a purchaser. However, that doesn’t appear to be quite true…
Hey, remember that Warhammer 40K MMO that was going to be published by THQ and was being developed by Vigil Games? No? That’s okay, few people do.
Back in January an anonymous source made a number of claims about City of Heroes’ / Villains’ performance to MMORPG.com, so let’s see how they stack up.
At the end of 2011 I made a set of predictions about MMOs and the MMO industry. This is a pretty common thing to do, but I also feel I should own my predictions and actually check how accurate they were
With less than a week to go before City of Heroes / Villains (CoH/V) shuts down, I thought I’d take a look at the five systems that I saw offering the greatest unrealised potential for this title. I’m not going to say that if these systems had been perfected it would have led to CoH/V being bigger than World of Warcraft, but it would have been another hook to bring in and keep interested players.