Last year I made a number of predictions about the MMO market for 2013. Time to pay the piper… and unfortunately he collects with interest.
To my knowledge, no-one has publicly looked at how much Metacritic’s weighting practises influence its metascore versus just taking an unweighted average of the same figures. So I did.
Neverwinter has clear links back to the lessons Cryptic Studios has learned with their previous titles.
Predicting what is going to happen to the Western MMO market in 2013 seems a lot harder than doing the same for 2012. But when it comes to random guessing about stuff I only half understand, I’m going to give it my best shot.
One of the worst kept MMO secrets has finally been put out into the open: Cryptic has announced Neverwinter. Not Neverwinter Online (although the acronym NO would have been an interesting choice), but just… Neverwinter. It’s going to be a non-MMO called an online multiplayer game (or OMG, which is just a disgrace) with the …