I previously said that massively multiplayer online games (MMOs) don’t have the future they once did. Time to elaborate on that. Continue reading
Tagged with Everquest …
Kickstander: Why Kickstarter Is A Terrible Platform for Video Game Innovation
Kickstarter is a terrible platform for video game innovation. Here’s why. Continue reading
The Single Biggest Problem Facing MMOs Today
Someone else may have written this thought before, but it is new to me at the moment so I’m going to treat it as original. Continue reading
Great MMO Company Collapses of Our Time – Sigil Games Online
Vanguard: Saga of Heroes was certainly a saga in development, but I doubt anyone involved in in felt pretty heroic by the end of their time at Sigil. Continue reading
Cloudbursting And The Sad Case of Sony Online Entertainment
By now I’m sure you will have heard of Sony’s PlayStation Network (PSN) being hacked, 77 million account details stolen, Sony Online Entertainment having to go offline and may remain offline until the end of May. And if you haven’t, well, there you go. Bad times to be online at Sony. There are a ton … Continue reading
Five Reasons Why SWOR Is A High Risk MMO: #4 The Story Pillar’s Strength May Not Pass The Building Code
In selling Star Wars: The Old Republic to the masses, BioWare has been hammering on about the fourth pillar they are adding to MMOs: story. They see that most MMOs have exploration, combat and progression, but they are adding story to that mix which is going to make them stand out. Fully voiced story, at … Continue reading
Five Reasons Why SWOR Is A High Risk MMO: #3 The Subscription Fee Model Is Falling From Grace
Star Wars: The Old Republic is a high risk title because it is being developed for some good and bad reasons, and will cost too much… and because its core way of collecting revenue is currently on the downhill slide. Although BioWare has been coy about its revenue model, EA management is talking subscription fees. … Continue reading
Nostalgia: Good. Criticism of Nostalgia: Bad.
Keen and Graev’s blog has been doing a bit of introspection about MMOs – how they are moving backwards in terms of design and how nostalgia is a great thing. It’s a common cry in discussions about MMOs – today’s titles aren’t as good as the previous ones – but the interesting defence here is … Continue reading
We Do It To Ourselves, We Do – Why MMOs Are as They Are
Psychochild made an interesting post recently – why haven’t MMOs lived up to their early potential? Why hasn’t the early potential of games like Ultima Online or Meridian 59 with all their freedom and player-driven worlds been built on? Why have more controlled experiences like Everquest 2 or World of Warcraft dominated the genre? Some … Continue reading