April 1, when people all over the world try desperately to pull off some wacky, zany hijinks because the calendar said so. Happy International Unfunny Day everyone!
IP Less-Than-Freely: MMOs Based on Licensed Properties
With the news that Jagex and Hasbro have signed a deal to do a Transformers MMO (guess all that Mech-based development wasn’t a waste then, Jagex) I was reminded of all the other MMOs based on popular nerd properties that have been indicated as “in development” but have had varying levels of success. And by … Continue reading
Duke Nukem Forever: Respect Yo’ Momma, Slap The Rest
Part of me is dreading the launch of Duke Nukem Forever. As a horribly misogynistic, outdated franchise that is more remembered for containing pixellated boobs and ripping off Bruce Campbell than great gameplay (and for a game development cycle from hell) it is something that should have died off long ago. Sadly, no – Gearbox … Continue reading
PvP and the Mutually Exclusive Dilemma
Inspired by Keen’s RIFT post on the subject of PvP:
Mortal Kombat: Flawless PR Work, But…
Warner Brother Interactive Entertainment’s approach of “we failed the first time, but here is the same thing again but this time we’ll point out how wrong you are” around getting Mortal Kombat classified in Australia hasn’t worked, with MK being refused classification a second time. WBIE then thanked “the thousands of Mortal Kombat fans in … Continue reading
DCUO: Economics Trumps Cosmetics
A lot of MMO developers don’t get in-game economies. They put them in the game, sure, but they don’t seem to spend a lot of time thinking about what that in-game impact is going to be. This is probably because: Doing in-game economies properly is hard, where most MMOs implement in-game economic frameworks like auction … Continue reading
Full Contact Coin Collecting: Untold Entertainment Exploits GDC 2011 Panel
It’s a great story: Ryan Creighton finds a way to hold the most coins in order to win a spot to rant at a GDC panel – he manages to get his hand on one of the coin bags, then holds onto it. When it comes time to check who the winner he, he is … Continue reading
John Needham Crosses Universes: From Cryptic to Gazillion
I actually missed the first part of this story since I was travelling: fan favourite pinata Jack Emmert has become Cryptic’s new CEO after John Needham chose “to depart the company to pursue other opportunities within the games industry”. Said opportunities are becoming the CEO of Gazillion. An interesting move, and one that leaves Gazillion … Continue reading
Five Reasons Why SWOR Is A High Risk MMO: #5 BioWare Doesn’t Do Great Game Mechanics
It was announced recently that Eric Brown, EA’s CFO, finds that blogs about the cost of Star Wars: The Old Republic “bring a chuckle” to his day. Glad to bring a smile to your face, Eric – here’s hoping the following brings some belly laughs. Back when I started this series, I said there were … Continue reading
An Open Letter To WBIE re. Mortal Kombat
Dear Warner Brothers Interactive Entertainment, I have noted with interest your reactions to the recent news that Mortal Kombat has been refused classification in Australia. It probably wasn’t a surprise to you in the slightest; there was a pretty high potential for a game with slo-mo bone breaking and a focus on brutal finishing moves … Continue reading