Anyone else wonder where Jens Anderson has gone? He used to be fairly high profile in promoting DC Universe Online, popping up to promote the game, but I haven’t seen any mention of him since December or so. He may just be busy, but you’d think that after working for five years on a title … Continue reading
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DCUO: A Week Is A While, Right?
DC Universe Online’s launch week sales figures are out. As far as physical units go, DCUO shifted: 151 000 PS3 boxes; and 45 000 PC boxes. DCUO apparently did good business on the PC in digital distribution, but I don’t have any good sources for numbers there. It does make Sony Online Entertainment’s comments that … Continue reading
DCUO: Countdown to Crisis
I’m going to start 2011 the way I ended 2010: publicly wondering what is going on at Sony Online Entertainment with DC Universe Online. SOE looked to be in a pretty good place to develop DCUO – they had a larger IP than its competitors in City of Heroes / Villains and Champions Online, it … Continue reading
DC Universe Online (Now That The NDA Has Gone)
The DC Universe Online NDA has been dropped (somewhat surprisingly, since there still isn’t an official launch date) so below are my opinions based on the preorder beta. Conclusion: – If the idea of teaming up with Superman gives you a nerdgasm, DCUO may be your title. – Leveling is very quick and it is … Continue reading
DCUO PS3 Beta: A Masterclass of Marketing Mismanagement
Following on from my previous post, it turns out an Sony Online Entertainment guarantee is not a guarantee at all. The DC Universe Online PS3 beta didn’t launch on November 30 – it is still coming “soon” – and numerous PS3 players were left wondering what was going on until a very late-in-the-day Facebook post … Continue reading
Five Reasons Why SWOR Is A High Risk MMO: #4 The Story Pillar’s Strength May Not Pass The Building Code
In selling Star Wars: The Old Republic to the masses, BioWare has been hammering on about the fourth pillar they are adding to MMOs: story. They see that most MMOs have exploration, combat and progression, but they are adding story to that mix which is going to make them stand out. Fully voiced story, at … Continue reading
Five Reasons Why SWOR Is A High Risk MMO: #3 The Subscription Fee Model Is Falling From Grace
Star Wars: The Old Republic is a high risk title because it is being developed for some good and bad reasons, and will cost too much… and because its core way of collecting revenue is currently on the downhill slide. Although BioWare has been coy about its revenue model, EA management is talking subscription fees. … Continue reading
Champions Online Goes F2P; Surprises Few
Funnily enough, Champions Online announces it is going fully free-to-play (F2P) just days after I post a comment that it probably isn’t going to see any growth under a subscription model. Such is my power. I’ve had a quick scan around and not seen anyone else connect up that ChampO is going F2P the week … Continue reading