Filed under Video Games

Nostalgia: Good. Criticism of Nostalgia: Bad.

Keen and Graev’s blog has been doing a bit of introspection about MMOs – how they are moving backwards in terms of design and how nostalgia is a great thing. It’s a common cry in discussions about MMOs – today’s titles aren’t as good as the previous ones – but the interesting defence here is … Continue reading

Trivial Things I Hope Don’t Happen In 2010

Star Trek Online launches too early. I know I’m going to be disappointed here. Cryptic Studios announces another title in development. Seriously, work with the ones you’ve got for 12 months. The “Barbarella” remake happens. Dear me, but I HATE that movie so much. “Iron Man 2” isn’t as good as the first one. It … Continue reading

Cryptic’s 100k Plan?

This could just be an interesting coincidence, but I also think it answers a number of questions about Cryptic’s MMO development strategy. In July 2009, G4TV asked Cryptic’s Chief Creative Officer (and fan favourite punching bag) Jack Emmert how many players Champions Online needed for success: G4: Speaking of it being successful, when you’re launching … Continue reading

Looking Back At Advice on a Star Trek MMO

Way back in the dark mists of January 2008 Eric Heimburg, who was Perpetual’s Lead Systems Designer on Star Trek Online back before that company folded, wrote a few points out to Cryptic / whoever might get the Star Trek MMO. With Cryptic’s STO launching just a few short months away in February 2010, I … Continue reading

How Many Players Bought Champions Online At Launch?

Massively.com recently asked the question about how important subscription numbers are to consumers. On an immediate level they probably aren’t vital, but longer-term they point to a game’s survival and potential to be a success. This is especially true for MMOs launched since 2008 – their typical active player numbers have seen sharp declines since … Continue reading