Following on from some previous posts: In a City of Heroes / Villains (CoH/) livestream summary it has been confirmed that Cryptic Studios isn’t blocking CoH/V’s engine licence from being renewed – “the license was purchased in perpetuity for CoH and another unreleased project”; and Jim Hague, who worked on the never released CoH pen-and-paper … Continue reading
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City of Heroes / Villains: Signature Heroes
The CoH/V community is making the loudest noise I can remember seeing in trying to save their title, getting 14 613 signatures in less than a week at the time of writing. Continue reading
That “Cryptic’s Licensing of Its Engine Is Shutting Down CoH/V…” Rumour
I’m aware that for a lot of CoH/V players “Blame Jack Emmert / Cryptic Studios” is the default position when anything goes wrong, but I don’t see this rumour really being backed by the truth. Continue reading
City of Heroes / Villains: An End of the World Event
I was surprised to see a large spike in my site traffic today, especially to older posts about how many players CoH/V had. Then I looked further and saw that NCsoft announced its intentions to shut down CoH/V and Paragon Studios. This has taken a lot of people by surprise, given that it seemed that … Continue reading
The Secret World: Only 200k Copies Sold
Here’s a fun fact: it looks like Funcom’s last profitable quarter (by EBIDTA, anyway) was Q4 2010. The company has spent around a year and a half eating into its cash reserves. Continue reading
Eight is Enough: Video Game Payment Models
So let’s look at the payment models available for video games, at least at a high level. Continue reading
How Many Games?
“For the entire life of the NES there were only 785 Carts in TOTAL shipped for the USA and Europe.” Continue reading
Borderlands 2: Girlfriend vs. Girlfriend Mode
What happens when a gamer-who-totally-has-a-girlfriend (Gamer) tries to get their non-gaming girlfriend (GF) to play Borderlands 2? Continue reading
The New Currency: Short Arms and Long Pockets
Robert Florence wrote a column over a week ago justifying games piracy (in short: “I want it, can take it for free, so that means doing so is okay”) which ended on one of the most hilarious concepts I’ve heard in a while – a new currency for gaming. Direct from the source: “The past … Continue reading
The Secret World: Half As Successful As Conan
According to a Google-translated-so-oddly-worded article, Funcom’s The Secret World (TSW) is a flop. It has sold only about half the number of boxes that Age of Conan (AoC) did – historically it appears that around 1 million AoC boxes were shipped at launch for sales of around 800k. So: 400k sold, and no idea how … Continue reading