GameSpot’s Andrew McMillen has an article up on the working conditions of game developers and why gamers should care. but unfortunately is misses its topic on a few levels and fails on its most important point – making gamers care. The first issue with the article are the games used to showcase extensive crunch times (“crunch” … Continue reading
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1UP’s “Inside Starbreeze: The Secret History of the Riddick Team”
1UP has a great article on Starbreeze, game studio behind titles like The Darkness and Chronicles of Riddick: Escape from Butcher Bay. Some may read it as evidence of publishers interfering with game studios (which it is) but in broader terms I saw it pointing to the difficulty of developing games. Despite points on the … Continue reading
Duke Nukem Forever: Smacking As a Discipline Technique
Much like Lum is the master of free rape MMO, the search term that brings most people to my blog is apparently “pimp slap” since I used that reference when talking about Duke Nukem Forever’s Capture The Babe multiplayer mode. Sorry folks, nothing but disappointment if you are looking for that – all we have … Continue reading
DCUO: The Power of The Green
Sony Online Entertainment (SOE) had its fan gathering recently and used it (as they typically do) to announce new content and features to those in attendance. DC Universe Online got its own announcement – the Green Lantern-based “Fight for the Light” expansion, with new powers, new areas, new missions, new costumes and probably some other … Continue reading
The Reaction to DOA: Dimensions Being Pulled Off Shelves in Australia
Dead or Alive: Dimensions is being pulled off shelves in Australia (and elsewhere) for having the ability to potentially pose 16-year-old female characters in skimpy outfits and then photograph them. Feel free to watch that video with its RealDoll-like images, then perhaps take a shower after to scrub off the dirty feeling. Some sites are … Continue reading
The Difference Between George Broussard and Randy Pitchford
Given that Duke Nukem Forever has launched in Europe / will launch shortly in the US: Randy Pitchford has better project management skills, but George Broussard has higher standards of quality.
The Cost of Games In Australia
For those outside of Australia, it’s very expensive to buy video games within Australia. The Australian Consumer’s Association has presented a submission to a parliamentary enquiry about that difference in cost. For those in the US: right now I can buy L.A. Noire for AU$108 off EBGames.com.au. (It’s AU$110 in stores when I checked last … Continue reading
SOE Back Up, But Don’t Tell Anyone
So, after being down for almost two weeks, Sony Online Entertainment is back up (in some places, anyway). After a lot of complaints about SOE’s ability to communicate with its customers, here’s a reassuring sign: SOE is bad in communicating with its staff too. I get why any relaunch was quiet: SOE doesn’t want a … Continue reading
Cloudbursting And The Sad Case of Sony Online Entertainment
By now I’m sure you will have heard of Sony’s PlayStation Network (PSN) being hacked, 77 million account details stolen, Sony Online Entertainment having to go offline and may remain offline until the end of May. And if you haven’t, well, there you go. Bad times to be online at Sony. There are a ton … Continue reading
The Very, Very Late 2010 MMO Recap: Here Comes the New Stuff, Same As the Old Stuff
(All you have is my word that I haven’t made any substantive revisions to this document since January 30, 2011. Trust me. I’m a blogger. For a point-by-point recap of 2010, see either the January to June or the July to December articles.) 2010 was an interesting year for the MMO industry in that it … Continue reading