Filed under Fail

APB: Well, Since Everyone Else Is Doing It…

The failure of All Points Bulletin is a current hot topic, especially since it looks to have pretty much destroyed the generally well-regarded developer Real Time Worlds. A great look at this toppling can be seen at GameBrief – the only thing that appears wrong are claims that APB only sold around 10k copies, whereas … Continue reading

DCUO: Madly Scrambling To Launch

On November 2, 2010, DC Universe Online is scheduled to launch. Public beta still hasn’t started and announcements of features being cut are starting to appear. At the SOE Fan Faire, the DCUO panel revealed that DCUO is likely to launch with only six power types: Ice and Fire are the ‘tanker’ powers. Gadgets and … Continue reading

Exteel Shutting Down Worldwide

I’m late to the party, but I’ve been on holiday… so now a bunch of posts about things I missed. NCsoft is shutting down Exteel – it was developed in Korea, then translated and adapted to the Western market – worldwide. I beta tested this title, and even at launch its graphics were a bit … Continue reading

Is Naming a Studio After Mythical Example of Failure Ever A Good Idea? Icarus Studios Restructures

Icarus Studios, who is behind-but-set-Fallen-Earth-LLC-as-a-separate-entity-to-develop-Fallen-Earth, has announced a dramatic restructuring of its internal personnel. If you take Icarus’ LinkedIn as accurate, they used to have about 110 employees, which is now down to 28 core staff members plus customer service / GM staff. (Comments that “80% of staff have been laid off” often depend on … Continue reading

Why NCsoft Doesn’t Sell Off Its Failures

Adam Martin picked up on my previous entry and expanded it in a fantastic way based on his time there – basically, NCsoft Korea has too much money to bother with small projects, so only big projects are worth considering. I am a complete outsider here – not worked for NCsoft Korea or any other … Continue reading