World Class Villains

A better class of villainy

Main menu

Skip to content
  • Home
  • About

Point / Counterpoint: Why Developers Don’t Talk To Gaming “Journalists”

This entry was posted on August 9, 2012, in "Journalism", Industry, Media / Press, Point / Counterpoint, Video Games and tagged Dead Space. Bookmark the permalink. Leave a comment

Kotaku: C’mon developers, talk to us more. You can trust us. Open up.

PA Report: And when you do, you can be sure we’ll spin things to attract as many eyeballs as possible.

 

Share it around:

  • Click to share on Reddit (Opens in new window) Reddit
  • Click to share on X (Opens in new window) X
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to email a link to a friend (Opens in new window) Email
  • Click to print (Opens in new window) Print
Like Loading...

Related

Leave a comment Cancel reply

Post navigation

« Ouya: Outcast
The Secret World: Half As Successful As Conan »

Tweet!

Tweets by UnSubject

Create a free website or blog at WordPress.com. WPExplorer.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Comment
  • Reblog
  • Subscribe Subscribed
    • World Class Villains
    • Join 121 other subscribers
    • Already have a WordPress.com account? Log in now.
    • World Class Villains
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Copy shortlink
    • Report this content
    • View post in Reader
    • Manage subscriptions
    • Collapse this bar
%d
    Design a site like this with WordPress.com
    Get started