Tagged with Warhammer Online

Star Wars: The Old Republic – The Splinter of the Mind’s Eye for EA

Going back to October 2010 (and through to March 2011) I detailed five reasons why Star Wars: The Old Republic (SWOR) was a high risk MMO. Those reasons where: EA was funding SWOR for the wrong reasons – they weren’t looking to develop a profitable title, but instead create a WoW-level success with a financial … Continue reading

Star Wars: The Old Republic – SWTOR vs. WAR!

… and Age of Conan, for that matter. EA announced during their earnings call that Star Wars: The Old Republic had sold over 2 million boxes and had 1.7 million subscribed players, beating EA’s internal projections. A lot of sources took that at face value as a great result, but was it? Let’s look at … Continue reading

Reviewing My 2011 MMO Predictions

Time to see how right I was back when I wrote the following predictions about how things would turn MMO-wise in 2011. F2P titles continue to enter the market and other existing MMOs are likely to join them. Warhammer Online is a distinct possibility, as are titles in the position of Vanguard and Fallen Earth: … Continue reading

Black Eyes Before Debut for Warhammer 40K

With the Warhammer 40K MMO from Vigil Games debuting at E3 this year, I’m sure that publisher THQ wanted a nice clear run at building some heat for this title. Warhammer Online from Mythic is dying a slow death – WAR is shutting down in parts of Asia and there is plenty of consolidation on … Continue reading

The Mythic Store Is Closed; Please Shop Elsewhere

Due to a business decision, the Mythic Store is now closed. For those who never went (and I didn’t), the Mythic Store sold shirts, hats and other apparel labelled with their games – Warhammer Online, Ultima Online and Dark Age of Camelot. It’s just another piece of evidence that Mythic is slowly being wound back … Continue reading

Champions Online and the Second System Effect

Having played Champions Online to a middish-level point and based off my 6 odd years of experience in playing City of Heroes / Villains, I’m starting to get a very clear idea of how much the second systems effect burdens ChampO. It’s obvious that when Cryptic tried to improve on CoH/V and add in numerous … Continue reading