One area I’ve been curious on for a while is what proportion of players actually complete the games they play. A lot of attention gets put on games about how their narrative sophistication is evolving and how players love playing for the story they uncover, but all of that is so much puffery if the … Continue reading
Tagged with Red Dead Redemption …
Crunch Time Is Wrong, But Gee This Game Is Fun!
GameSpot’s Andrew McMillen has an article up on the working conditions of game developers and why gamers should care. but unfortunately is misses its topic on a few levels and fails on its most important point – making gamers care. The first issue with the article are the games used to showcase extensive crunch times (“crunch” … Continue reading