The use of intellectual properties for MMO titles is an interesting and conflicted area. Ultima Online was the first major MMO to attract player attention, having been built on the long-standing Ultima IP, while World of Warcraft’s strength is partly built off its association with the Warcraft real time strategy franchise. However, just having an … Continue reading
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Nostalgia: Good. Criticism of Nostalgia: Bad.
Keen and Graev’s blog has been doing a bit of introspection about MMOs – how they are moving backwards in terms of design and how nostalgia is a great thing. It’s a common cry in discussions about MMOs – today’s titles aren’t as good as the previous ones – but the interesting defence here is … Continue reading