In order to develop the background story for Assassin’s Creed, someone bought a dozen conspiracy magazines, put them in a blender, added a bottle of absinthe, hit frappe and then made the AC writing team do shots of the result. Continue reading
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What Proportion of Games Actually Get Completed By Players?
One area I’ve been curious on for a while is what proportion of players actually complete the games they play. A lot of attention gets put on games about how their narrative sophistication is evolving and how players love playing for the story they uncover, but all of that is so much puffery if the … Continue reading
Did UbiSoft’s DRM System Work?
Digital Rights Management (DRM) is a controversial issue, with hyperbole on both the pro- and anti-sides. Stripped of rhetoric, it’s actually a cost-vs-benefit issue: how many PC players are developers willing to irritate (cost) in exchange for reducing day 1 piracy (benefit)? what benefits do the PC gamers get in exchange for having to meet … Continue reading