“For the entire life of the NES there were only 785 Carts in TOTAL shipped for the USA and Europe.” Continue reading
Borderlands 2: Girlfriend vs. Girlfriend Mode
What happens when a gamer-who-totally-has-a-girlfriend (Gamer) tries to get their non-gaming girlfriend (GF) to play Borderlands 2? Continue reading
The New Currency: Short Arms and Long Pockets
Robert Florence wrote a column over a week ago justifying games piracy (in short: “I want it, can take it for free, so that means doing so is okay”) which ended on one of the most hilarious concepts I’ve heard in a while – a new currency for gaming. Direct from the source: “The past … Continue reading
The Secret World: Half As Successful As Conan
According to a Google-translated-so-oddly-worded article, Funcom’s The Secret World (TSW) is a flop. It has sold only about half the number of boxes that Age of Conan (AoC) did – historically it appears that around 1 million AoC boxes were shipped at launch for sales of around 800k. So: 400k sold, and no idea how … Continue reading
Point / Counterpoint: Why Developers Don’t Talk To Gaming “Journalists”
Kotaku: C’mon developers, talk to us more. You can trust us. Open up. PA Report: And when you do, you can be sure we’ll spin things to attract as many eyeballs as possible.
Ouya: Outcast
Oh, a ‘new’ kind of console that is being made by a start-up and is aiming to tie mobile Android gaming to a television? And you want a lot of people to gift you money to make it happen? Why? Continue reading
Removing the Ask.com Toolbar And Its Search Engine Hijacking Effects
This isn’t something I usually do, but given I had to do a lot of hunting around to find out how to get rid of the Ask.com completely (or at least until it wasn’t interfering with my browser any more) I thought I’d write out my experience in order to aid others in future. Continue reading
Star Wars: The Old Republic – The Splinter of the Mind’s Eye for EA
Going back to October 2010 (and through to March 2011) I detailed five reasons why Star Wars: The Old Republic (SWOR) was a high risk MMO. Those reasons where: EA was funding SWOR for the wrong reasons – they weren’t looking to develop a profitable title, but instead create a WoW-level success with a financial … Continue reading
What Can We Learn From Picking Winners?
Having spent a bit of time looking at some infamous AAA MMO failures, it’s worth trying to see what lessons can be learned from them. Continue reading
Duke Nukem Forever: Taking Tits To Task
Or in this case, one tit in particular: President and CEO of Gearbox Software Randy Pitchford. Eurogamer conducted an interview with Pitchford a few weeks ago covering Gearbox’s generally poorly received 2011 title Duke Nukem Forever. In the interview he made a few comments worth evaluating: On why Duke Nukem Forever was a polarising title: … Continue reading