The whole alpha / beta situation around MMOs is an interesting one. It’s a critical area of both testing and marketing for any MMO which is a curious place to be since ‘testing’ and ‘marketing’ are really at opposites ends of a gaming scale – testing is about fixing bugs and dealing with a rough … Continue reading
Filed under Player Behaviour …
Truisms in Game Development: Someone Always Loves The Status Quo
Chris Bruce, Senior Lead Animator/Visual FX artist on City of Heroes / Villains and frequent forum poster made this observation the other day: “And if there’s one thing I’ve learned in the time I’ve been here it’s that any change will be perceived by some people as a good change, others as a bad change, … Continue reading
Game Devs Don’t Understand Players – Aion and Medals
Recently announced in Aion is a new reward system. A player distributed reward system. Taken off the announcement: “3) The most recent patch notes for 1.5.1 show that defending legions can now gain medals for successfully holding a fortress but many people feel this will not be enough incentive for fortress defense. Can you clarify … Continue reading