Kotaku: C’mon developers, talk to us more. You can trust us. Open up. PA Report: And when you do, you can be sure we’ll spin things to attract as many eyeballs as possible.
Filed under Video Games …
Ouya: Outcast
Oh, a ‘new’ kind of console that is being made by a start-up and is aiming to tie mobile Android gaming to a television? And you want a lot of people to gift you money to make it happen? Why? Continue reading
Star Wars: The Old Republic – The Splinter of the Mind’s Eye for EA
Going back to October 2010 (and through to March 2011) I detailed five reasons why Star Wars: The Old Republic (SWOR) was a high risk MMO. Those reasons where: EA was funding SWOR for the wrong reasons – they weren’t looking to develop a profitable title, but instead create a WoW-level success with a financial … Continue reading
What Can We Learn From Picking Winners?
Having spent a bit of time looking at some infamous AAA MMO failures, it’s worth trying to see what lessons can be learned from them. Continue reading
Duke Nukem Forever: Taking Tits To Task
Or in this case, one tit in particular: President and CEO of Gearbox Software Randy Pitchford. Eurogamer conducted an interview with Pitchford a few weeks ago covering Gearbox’s generally poorly received 2011 title Duke Nukem Forever. In the interview he made a few comments worth evaluating: On why Duke Nukem Forever was a polarising title: … Continue reading
Great Moments in Game Advertising – Adbot, Social Commentator (#E3)
When even the Adbot is casting judgement, it is time to consider the issue. Continue reading
Great MMO Studio Collapses of Our Time – 38 Studios
So, what’s the take-out here? Obviously the market conditions that 38 Studios launched with in 2006 were very different to those it expired under in 2012, with investors no longer interested in pouring tens of millions of dollars into MMO development. But it’s not like 38 Studios should have been strapped for cash – as identified, they had at least US$135m put into the studio. Yes, they got a single player title out, but it fell a long way short of the initial “broad media” dreams, or even releasing the promised MMO, while burning a lot of cash. Continue reading
Brad McQuaid Comes Back to Vanguard
No, really. I blame myself. I said, “McQuaid” five times to a mirror while writing about the spectacular collapse of Sigil. “What harm could it do?”, I chuckled to myself. Now we know.
Great MMO Company Collapses of Our Time – Sigil Games Online
Vanguard: Saga of Heroes was certainly a saga in development, but I doubt anyone involved in in felt pretty heroic by the end of their time at Sigil. Continue reading
Great Moments in Game Advertising – Lara Croft And The Sphere of PR Disaster
In games advertising, self-administered wounds are becoming increasingly rare. As the games industry matures, there is at least some sense that what developers say to games journalists reporters is going to go to a wide, mainstream audience, so if something stupid is said a lot of people are going to hear it. Which is why … Continue reading