Filed under Game Design

Great MMO Collapses of Our Time – Destination Games

You can get excited now, because if you picked this option, you’ve decided to back Destination Games! Destination Games Game That Destroyed Them: Tabula Rasa Studio Launch Date:  April 2000 Studio Closure Date: 28 February 2009 Invested In By: NCsoft Estimated Money Blown: US$106m Cause of Death: Restarting the project, internal culture of fear and secrecy, … Continue reading

Great MMO Company Collapses of Our Time – RealTime Worlds

If you selected this option, congratulations – you decided to back RealTime Worlds! RealTime Worlds Game That Destroyed Them: All Points Bulletin (APB) Studio Launch Date:  Early 2002 Studio Closure Date: September 2010 Invested In By: Private investors Estimated Money Blown: Over US$100m Cause of Death: Spending all the budget before the game had even launched, … Continue reading

Path Finding and Kick Starting

As previously discussed, I’m fairly cynical of Kickstarter for video game development. Backers see it as supporting something they are interested in; I see it as companies leveraging off their previous reputation and gamer hope to get money gifted to them. Because that’s what the money is: a gift. Once the pledge target is met … Continue reading

The Secret World: Fighting The Previous War

There has been one MMO that I’ve been interested in for a long time and that’s The Secret World (TSW). I joined the forum back in June 2007, but my account had issues with posting in threads, plus I’ve long since got over my interest in taking part in the “wouldn’t it be cool if…”-style … Continue reading

Marriwage Bwings Us Togethwer, Skyrim-Style

Skyrim made my Argonian Lizardwoman a lesbian. Or at least outed her to me, anyway. There were early signs: the dialogue in “A Night To Remember” indicated that my character’s fiancée was a woman, Evette San  called her “the best man for the job” in helping her with her spiced wine issues, and there were … Continue reading

Point / Counterpoint: Survival Horror Market Too Small, Says Dev; Oh No It Isn’t, Say Gamespot Comments

Point / Counterpoint: Survival Horror Market Too Small, Says Dev; Oh No It Isn’t, Say Gamespot Comments

Paraphrasing Resident Evil: Revelations Producer Masachika Kawata: The survival horror fanbase in the US / West is too small to justify a big development budget on a single title, which is why the Resident Evil series is heading in a mostly action-horror direction. Paraphrasing the Gamespot comments to this Gamasutra article as re-written by Gamespot: … Continue reading