Filed under Money

APB: Collecting Money Is Important

Although there are always cases of companies doing TOO well in collecting money from players, one of the quickest ways a MMO folds is if they can’t get enough income to keep the doors open. As such, putting thought into how that payment model should be structured is critical. Hellgate: London stands out as a … Continue reading

Did UbiSoft’s DRM System Work?

Digital Rights Management (DRM)  is a controversial issue, with hyperbole on both the pro- and anti-sides. Stripped of rhetoric, it’s actually a cost-vs-benefit issue: how many PC players are developers willing to irritate (cost) in exchange for reducing day 1 piracy (benefit)? what benefits do the PC gamers get in exchange for having to meet … Continue reading

How Many Players Does CoH/V Have in Q1, 2010?

NCsoft has released their financials for Q1 2010. Following up on my earlier post about City of Heroes / Villains’ performance, I’ve had a look. Sadly, results aren’t good. Chartreuse In Q1 2010, CoH/V recorded 3 348 m Won (about US $2.94m) – it’s lowest quarterly revenue to date. Previously, it was the Q4 2009 … Continue reading

How Many Players Does Aion Have in Q1 2010?

I’m going to look at how City of Heroes / City of Villains faired in Q1 2010 in a little while, but news that Aion is going to be closing some servers in North America and Europe means this is a bit more pressing. NCsoft’s Q1 2010 financials are out and paint an interesting picture. … Continue reading

Black Eyes Before Debut for Warhammer 40K

With the Warhammer 40K MMO from Vigil Games debuting at E3 this year, I’m sure that publisher THQ wanted a nice clear run at building some heat for this title. Warhammer Online from Mythic is dying a slow death – WAR is shutting down in parts of Asia and there is plenty of consolidation on … Continue reading

The Mythic Store Is Closed; Please Shop Elsewhere

Due to a business decision, the Mythic Store is now closed. For those who never went (and I didn’t), the Mythic Store sold shirts, hats and other apparel labelled with their games – Warhammer Online, Ultima Online and Dark Age of Camelot. It’s just another piece of evidence that Mythic is slowly being wound back … Continue reading

The Future of Twitter

Twitter is a social media and, like all social media, people struggle to come up with ideas to make money from it. Twitter is also a broadcast media, with a permission basis – someone broadcasts something and followers have signed up to see that broadcast. Hashtags helps people find tweets on a common topic. So, … Continue reading

Warhammer Online Does The Worst Possible Thing

Something goes horribly, horribly wrong with Warhammer Online’s payment system and both existing and ex-players see multiple charges appear on their bank balances. Worse than that, multiple, multiple payments. Payment times ten, times twenty, or even more. You can release a bad patch, filled with bugs and game changes that everyone hates, but in the … Continue reading