Filed under Money

Crunch Time Is Wrong, But Gee This Game Is Fun!

GameSpot’s Andrew McMillen has an article up on the working conditions of game developers and why gamers should care. but unfortunately is misses its topic on a few levels and fails on its most important point – making gamers care. The first issue with the article are the games used to showcase extensive crunch times (“crunch” … Continue reading

Team Bondi: Disappearing Into The Surf

News is out that Team Bondi has been put into administration, which is a way of saying, “all their assets are being sold to pay back their debts”. Some have raised questions about this event being linked to the claims of people being overworked in crunch mode at Team Bondi, but the real answer is … Continue reading

The Cost of Games In Australia

For those outside of Australia, it’s very expensive to buy video games within Australia. The Australian Consumer’s Association has presented a submission to a parliamentary enquiry about that difference in cost. For those in the US: right now I can buy L.A. Noire for AU$108 off EBGames.com.au. (It’s AU$110 in stores when I checked last … Continue reading

Marvel Universe Online: A Gazillion to One Shot?

In my previous post on Gazillion’s Marvel Universe Online, I ended with the comment “… if it comes out.” In my opinion, there is still a strong chance MUO isn’t going to appear for the fourth time, with the one reason being Disney and the other reason being Gazillion. My Superpower is Cynicism As a … Continue reading

DCUO: A Week Is A While, Right?

DC Universe Online’s launch week sales figures are out. As far as physical units go, DCUO shifted: 151 000 PS3 boxes; and 45 000 PC boxes. DCUO apparently did good business on the PC in digital distribution, but I don’t have any good sources for numbers there. It does make Sony Online Entertainment’s comments that … Continue reading

DCUO: Countdown to Crisis

I’m going to start 2011 the way I ended 2010: publicly wondering what is going on at Sony Online Entertainment with DC Universe Online. SOE looked to be in a pretty good place to develop DCUO – they had a larger IP than its competitors in City of Heroes / Villains and Champions Online, it … Continue reading